DUBLZ is played on a 4x4 grid, with numbered tiles that slide when
a player moves them. The game begins with two tiles already in the
grid, having a value of either 2 or 4, and another such tile appears
in a random empty space after each turn. Tiles slide as far as
possible in the chosen direction until they are stopped by either
another tile or the edge of the grid. If two tiles of the same number
collide while moving, they will merge into a tile with the total value
of the two tiles that collided. The resulting tile cannot merge with
another tile again in the same move. The largest possible tile is 2048.
If a move causes three consecutive tiles of the same value to slide
together, only the two tiles farthest along the direction of motion will
combine. If all four spaces in a row or column are filled with tiles of
the same value, a move parallel to that row/column will combine the
first two and last two. A scoreboard on the lower right keeps track of
the player's score. The game is won when a tile with a value of 2048
appears on the board or when a player has no legal moves (there are no
empty spaces and no adjacent tiles with the same value), the game ends.
Available Keys
--------------
"2/4/6/8" on your NumLock Keypad or keys "W/A/D/X".
"Q" to quit the game.
Scoring
-------
The player's score starts at zero, and is increased whenever two tiles
combine, by the value of the new tile. The last 10 players to play the
game are added to the Scoreboard. The last 10 players to make it to the
2048 tile are added the Hall Of Fame.
To reset all scores and bulletins to zero, just delete all SCORE.* and
HOF.* files in the \SCORES directory.